"Fighting games are the oldest eSport, why aren't they the biggest eSport?" Daily Dot's Efren Salinas confronts the competitors of Absolute Battle 6 with this intriguing inquiry.
Limited accessibility as compared to PC-based games is a big barrier according the AB6 competitors. Perhaps it's in the fact that fighting games aren't quite compatible for online play yet? Perhaps they are too difficult at an entry level to bring in enough new players?
Online compatibility, diversity in the culture and the difficulty of fighting games are all interesting points that're tossed around by Salinas' interviewees. In the video, you'll see what players like EG|K-Brad, F3|Alucard and Nebtune have to say on the matter.
The FGC is just too tight knit when it comes to tournaments and exposure.
Let me explain...
Lets say I enter in my local neighbourhood and I destroy in the Tournament (and I'll add that I have a top 20 ranking on Xbox Live or PSN, so technically my skills are somewhat legit)....y'all be like "Seriously?!? WHO CARES?!"
And.....guess what? That's my point!
The "real" FGC only follows their own cliques. If there isn't some well known player from some EVO moment, CEO, Canada Cup, SoCal Regionals..etc in a specific tournament, then generally....NOBODY GIVES A $#IT.
You could be secretly the best at a specific character and nobody would know, care or even look at you seriously unless you're willing to travel and leave your job, your friends, your love life, your mortgage, your school or whatever and literally be a RYU in real life hoping to find some top tier challenge that will get you noticed and put on that Eventhubs, SRK showcase for the "FGC" to embrace as the new "prodigy" to look out for. Unless he's got some serious loot in the bank, some rich parents wiring some serious travel money, or some shot in the dark sponsorship....it's just not gonna happen.
Now try and explain this to a non FGC player or even casual FGC player, or for that matter an aspiring Tournament player and see how long he stays attached to that aspiration. Not to mention fighting games have a shelf life of about maybe 2.5 years tops before you literally gotta hit reset and do it all over again with inevitable sequels/updates/frame data patches/character nurfs/buffs.
Unless you got ADHD, for FGC with all its various FG titles and variants of 2D, 3D, Anime Combo heavy, Footsie based, dial-a-combo, one hit kills, two combo dizzy, stuff all over the screen, supers mashing and literally a dozen more variants of factors that separate one title from another....Seriously, it's pretty daunting for any casual video game player especially if they ask, "so what's a good 'Fighting Game' to play?"